It’s a Zelda title, so you probably know the drill: it’s the usual explore dungeon A to get a new item B to allow you to beat boss C, but suffice to say there’s a few unique mechanics in there to prevent staleness (Link’s howling, scent-sniffing wolf form being the most obvious). With that in mind it’s just as well the soundtrack was already a corker (people who buy the deluxe version get a CD of it thrown in, as well as an Amiibo that unlocks an all-new challenge dungeon) and the gameplay holds up remarkably well. Indeed, the ‘proper’ style of the graphics tends to make this more obvious so in some ways it looks more dated than 2013’s cell-shaded Wind Waker tart-up even though both source material and update are newer. The polygon count whiffs of mustiness in places, and would probably be outclassed by most modern iPad 3D titles. The game certainly looks much, much nicer as you’d expect, with new, more detailed and richly hued textures used everywhere.Įverything looks suitably lovely in proper HD, though there’s still no denying this is an old game that’s just slapped on the Grecian 2000 and bought some ill-advised skintight jeans from Top Man. So 10 years on, what’s changed? Well not a huge amount actually, but what has is all to the good.
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